These masterminds behind Super Meat Boy are none other than Edmund McMillen and Jonathan McEntee, the developers of the original Meat Boy, a Flash-based web game found on Newgrounds. But Meat Boy advanced into the super realms of Xbox Live Arcade (10/20) and Windows PCs (11/30), with future release dates soon for Mac OS and even Linux. Super Meat Boy CXEx Year of release: 2010. Version: 1.0.u11. Platform: Intel only. System requirements: Snow Leopard 10.5.x 10.6.x, Intel, 1.2 GHz, 256 MB RAM, Hope intel GMA 950 and 3100 ( NOT TESTED) interface Language: English + Russian. Medicine: Not required. Description: Description: Super Meat Boy is a tough as an egg, platformer where you have to play for a living meat cube, which is trying to save. Super Meat Boy Click the Download Free Trial button above and get a 14-day, fully-functional trial of CrossOver. After you've downloaded CrossOver check out our YouTube tutorial video to the left, or visit the CrossOver Chrome OS walkthrough for specific steps.
Developer: Team Meat
Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, onMicrosoft Windows in November 2010, on Mac OS X a year later in November 2011, and onLinux in December 2011 as a part of the Humble Indie Bundle #4 and in May 2012 as a part of the Humble Indie Bundle V. Players control Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl.
Release date: 2010
Version: 1.0.u11 + Full Game
Interface language: Russian, English
Tablet: Not required
Platform: Intel onlyTo bookmarks
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of 'Team Meat'. It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch.
Development of the game began in early 2009. McMillen worked on level design and artwork, while Refenes coded it. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. Super Meat Boy won several awards, and has been cited as one of the greatest video games of all time. Critics lauded the game's controls, art, soundtrack, and challenging gameplay. The game was also a commercial success, selling over a million copies by January 2012. A sequel, Super Meat Boy Forever, is in development.
Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles. The player can jump and run on platforms, and can jump off or slide down walls. The core gameplay requires fine control and split-second timing, and was compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts 'n Goblins.
Screenshots from the game Super Meat Boy
- Snow Leopard 10.5.x, 10.6.x
- Intel, 1.2GHz
- 256 MB RAM
- Hope intel GMA 950 and 3100 ( NOT TESTED)